Virtual and Augmented Reality
Article

Augmented And Virtual Reality After Covid-19

by
Forbes
April 15, 2022
Download PDF
Photo by <a href="https://unsplash.com/@flderks?utm_source=unsplash&utm_medium=referral&utm_content=creditCopyText">Laurens Derks</a> on <a href="https://unsplash.com/s/photos/ai?utm_source=unsplash&utm_medium=referral&utm_content=creditCopyText">Unsplash</a>

Photo by <a href="https://unsplash.com/@flderks?utm_source=unsplash&utm_medium=referral&utm_content=creditCopyText">Laurens Derks</a> on <a href="https://unsplash.com/s/photos/ai?utm_source=unsplash&utm_medium=referral&utm_content=creditCopyText">Unsplash</a>

Summary

Before the pandemic, many companies were cautiously interested in AR and VR, but only a few were actually ready to use the technologies. But the pandemic caused technology to evolve quickly in areas like remote work, education, retail, etc. The lockdown led to increased demand for AR/VR products, but there are other factors, including a big leap in the development of complementary technologies.

Augmented And Virtual Reality After Covid-19

The Covid-19 pandemic has significantly prompted the adoption of virtual reality and augmented reality technologies as businesses have turned to remote work. Overall, global spending on AR and VR headsets, software and services, including purchases by consumers, rose in 2020 to $12 billion, up 50% from 2019.

In 2020, 32% of consumers used AR for shopping. The augmented reality and virtual reality market for the retail industry alone is expected to reach $2,094.08 billion by 2027, witnessing market growth at a rate of 68.5% in the forecast period of 2020 to 2027.

As you can see, AR/VR has come a long way, from a niche technology to a growing trend across multiple industries. In this article, I will share how the pandemic and advancements made in technology have catapulted the growth in demand for AR/VR solutions.

Read more here:

Forbes
Forbes

Related
Become a Member